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Isolation Zone

{2}{W}{W}

Enchantment

OGWOath of the Gatewatch#22common

When properly aligned, hedrons become powerful tools of binding.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Illustrator
Chris Rallis
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Plays as:
ETB TriggerExile RemovalSpot Removal
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
$0.10 low$0.02 gap
Cheapest playable copy$0.05· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.050.0%30D
30D range$0.05to$0.06Since Feb 2024:H $0.08L $0.01
Foil——

No price history for this finish in the last 30 days.

Other printings

2 totalCompare all printings
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Found in

6 productsRounded odds
  • Oath of the Gatewatch Intro Pack Concerted Effort

    Deck · —

    Nonfoil 2× includedFoil —
  • Oath of the Gatewatch MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Oath of the Gatewatch MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Oath of the Gatewatch Booster Pack

    Booster Pack · $7.87

    Nonfoil under 25%Foil under 1%
  • Hour of Devastation Standard Showdown Booster

    Booster Pack · —

    Nonfoil —Foil under 1%
  • Amonkhet Standard Showdown Booster

    Booster Pack · —

    Nonfoil —Foil under 1%

Rulings

5 · latest Jan 22, 2016
  • WotCJan 22, 2016

    Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

  • WotCJan 22, 2016

    If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

  • WotCJan 22, 2016

    If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

  • WotCJan 22, 2016

    In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

  • WotCJan 22, 2016

    The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.