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Bomb Squad

{3}{R}

Creature — Dwarf

ODYOdyssey#179rare
Foil
Border
black
Frame
1997
Pull rate
about 1 per booster–1 in 11000
Illustrator
Greg Hildebrandt & Tim Hildebrandt
Found in
Odyssey MTGO Redemption · Odyssey MTGO Redemption Foil · 2 more
Printings1
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+0.9%
$1.15
$0.89 low$0.53 gap
Foil+0.0%
$11.87
$4.70 low$2.95 gap
Cheapest playable copy$1.15· across 1 printing

Rulings

2 · latest Oct 4, 2004 · one tap opens all
  • WotCOct 4, 2004

    If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.

  • WotCOct 4, 2004

    If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.