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Zur the Enchanter

{1}{W}{U}{B}

Legendary Creature — Human Wizard

OCM1Commander's Arsenal Oversized#10rare
Oversized

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

Finishes
Foil
Border
black
Frame
2003
Illustrator
Pete Venters
Printings12Combos4EDHREC rank#2,806
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/4
Flying
Plays as:
TutorAttack TriggerEnchantment TutorCheat Into Play
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Foil+2.1%
$5.77
$3.50 low$1.00 gapTCGplayer
Cheapest playable copy$1.01· across 12 printings· view the cheapest printing ›

Rulings

1 · latest Dec 8, 2022
  • WotCDec 8, 2022

    If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.