Syrix, Carrier of the Flame
Legendary Creature — Phoenix
NCCNew Capenna Commander#180rare
Extended Art
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 86–244
- Illustrator
- Brian Valeza
- Found in
- Streets of New Capenna Collector Booster Hanger Pack · Streets of New Capenna Collector Booster Pack · Streets of New Capenna Collector Booster Sample Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast this card from your graveyard.
3/3FlyingHaste
Plays as: Planeswalker Removal · Fodder
Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.51
$0.25 low$0.21 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.51as of 2026-07-12
+0.0%
H $0.55L $0.24since Feb 2024$0.25
$0.04
$0.21+84% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.27· across 4 printings
Rulings
3 · latest Apr 29, 2022 · one tap opens all
- WotCApr 29, 2022
If Syrix dies at the same time as another Phoenix, its last ability won't trigger. It must be in the graveyard already at the time that the other Phoenix dies.
- WotCApr 29, 2022
The damage dealt by the target Phoenix as Syrix's first triggered ability resolves is equal to its own power, not the power of the creature card that left the graveyard this turn.
- WotCApr 29, 2022
You must pay all costs for Syrix when you cast it using its last ability and you must cast it as the ability resolves. You may not wait and cast it later in the turn (unless of course the ability triggers and resolves again).