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Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

MULMultiverse Legends#65rare
BorderlessShowcaseFull Art
Banned in Legacy
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
~1 in 50–2150
Illustrator
Justine Mara Andersen
Found in
March of the Machine Collector Booster Pack · March of the Machine Sleeved Set Booster Pack · 2 more
Printings9Combos395EDHREC rank#3,304
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyBanned
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
3/3
Companion
Plays as:
Ability Cost Reducer
Market · per finishspark updated 2h ago · prices as of 2026-08-30
Nonfoil+11.0%
$2.42
$0.83 low-$0.17 gapTCGplayer
Foil0.0%
$3.42
$2.00 low$0.42 gapTCGplayer
Cheapest playable copy$1.90· across 9 printings· view the cheapest printing ›

Rulings

17 · latest Jun 1, 2020
  • ScryfallJun 1, 2020

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

  • WotCJun 1, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • WotCJun 1, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • WotCApr 17, 2020

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

  • WotCApr 17, 2020

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

  • WotCApr 17, 2020

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • WotCApr 17, 2020

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • WotCApr 17, 2020

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

  • WotCApr 17, 2020

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • WotCApr 17, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • WotCApr 17, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • WotCApr 17, 2020

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

  • WotCApr 17, 2020

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • WotCApr 17, 2020

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • WotCApr 17, 2020

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • WotCApr 17, 2020

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • WotCApr 17, 2020

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.