In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Foil
Total
LangENPaid avg
Foil premium
1.32×nonfoil → foil
Nonfoil
$2.19
Foil
$2.90

Zirda, the Dawnwaker

mulMultiverse Legends#65rare
{1}{R/W}{R/W}
Treatments
BorderlessShowcaseFull ArtFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$2.19
Low $0.83Mid $2.06Buylist
Foil$2.90
Low $1.75Mid $3.00Buylist
All finishes · 30d
updated 22h ago
Nonfoil$2.19 +14.1%
Foil$2.90 +13.7%
Card details
Artist
Justine Mara Andersen
Frame
legendary, showcase, inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyBanned
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

P/T3/3
Abilities
Companion — Each permanent card in your starting deck has an activated ability.
StaticAbilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated{1}, {T}: Target creature can't block this turn.
Plays as
Ability Cost Reducer
Flavor & art
Illustrated by
Justine Mara Andersen
Rulings
  • ScryfallJun 1, 2020

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

  • WotCJun 1, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • WotCJun 1, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • WotCApr 17, 2020

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

  • WotCApr 17, 2020

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

  • WotCApr 17, 2020

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • WotCApr 17, 2020

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • WotCApr 17, 2020

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

  • WotCApr 17, 2020

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • WotCApr 17, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • WotCApr 17, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • WotCApr 17, 2020

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

  • WotCApr 17, 2020

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • WotCApr 17, 2020

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • WotCApr 17, 2020

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • WotCApr 17, 2020

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • WotCApr 17, 2020

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.