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Gilt-Leaf Archdruid

{3}{G}{G}

Creature — Elf Druid

MORMorningtide#124rare
Foil

"In our hands, the natural world finds more beauty than nature alone could ever provide."

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1481
Illustrator
Steve Prescott
Found in
Morningtide MTGO Redemption Foil · Morningtide MTGO Redemption · Morningtide Booster Pack
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3

Plays as: Card Draw · Tribal Payoff

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil+0.0%
$10.32
$7.99 low$4.99 gap
Foil+0.0%
$63.31
$30.83 low$16.83 gap
Cheapest playable copy$8.91· across 2 printings

Rulings

2 · latest Apr 1, 2008 · one tap opens all
  • WotCApr 1, 2008

    Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.

  • WotCApr 1, 2008

    The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.