Wintermoor Commander

{W}{B}

Creature — Human Knight

MOCMarch of the Machine Commander#345uncommon
Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Tyler Jacobson
Found in
March of the Machine Commander Deck Cavalry Charge
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2/*
Deathtouch

Plays as: Attack Trigger · Tribal Payoff

Market · per finishspark updated 3h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.34
$0.08 low$0.06 gap
Cheapest playable copy$0.28· across 2 printings

Rulings

3 · latest Oct 4, 2019 · one tap opens all
  • WotCOct 4, 2019

    As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.

  • WotCOct 4, 2019

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.

  • WotCOct 4, 2019

    The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.