Workshop Elders

{6}{U}

Creature — Human Artificer

MOCMarch of the Machine Commander#245rare

"Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge*

Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Iain McCaig
Found in
March of the Machine Commander Deck Tinker Time
Printings3CombosIn 52
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
4/4

Plays as: Counter Placer

Market · per finishspark updated 14h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.26
$0.01 low-$0.02 gap
Cheapest playable copy$0.21· across 3 printings

Rulings

3 · latest Oct 4, 2019 · one tap opens all
  • WotCOct 4, 2019

    An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.

  • WotCOct 4, 2019

    If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.

  • WotCOct 4, 2019

    The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.