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Stronghold Furnace

Plane — Rath

MOCMarch of the Machine Commander#160common
Oversized
Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Jim Pavelec
Printings3
CommanderNot legalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
If a source would deal damage to a permanent or player, it deals double that damage instead. Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Plays as:
Damage AmplifierPlaneswalker Removal
Market · per finishspark updated 15h ago · prices as of 2026-08-30
Nonfoil-2.8%
$0.35
$0.14 low$0.13 gapTCGplayer
Cheapest playable copy$0.35· across 3 printings· you're viewing it

Rulings

7 · latest Oct 1, 2009
  • WotCOct 1, 2009

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

  • WotCOct 1, 2009

    A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

  • WotCOct 1, 2009

    If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace's effect doubles it. The same is true for combat damage.

  • WotCOct 1, 2009

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

  • WotCOct 1, 2009

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to any target this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • WotCOct 1, 2009

    Stronghold Furnace's first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.

  • WotCOct 1, 2009

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.