Wispdrinker Vampire
Creature — Vampire Rogue
MKMMurders at Karlov Manor#374uncommon
ShowcaseDossierFoil
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 42–1200
- Illustrator
- Tyler Walpole
- Found in
- Murders at Karlov Manor Collector Booster Pack · Murders at Karlov Manor Collector Booster Sample Pack · Murders at Karlov Manor Play Booster Pack
CommanderLegalModernLegalStandardLegal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.


: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2/4Flying
Plays as: Etb Damage · Drain · Token Payoff
Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.28
$0.04 low$0.01 gap
Foil+3.3%
$0.31
$0.08 low$0.00 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.28as of 2026-07-12
+0.0%
H $0.30L $0.04since Feb 2024$0.04
$0.03
$0.01+25% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.31as of 2026-07-12
+3.3%
H $0.31L $0.10since Feb 2024$0.08
$0.08
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.18· across 2 printings
Rulings
2 · latest Feb 2, 2024 · one tap opens all
- WotCFeb 2, 2024
Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink.
- WotCFeb 2, 2024
Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life.