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Null Chamber

mirMirage#31rare
{3}{W}
Treatments
Reserved List
Market price · TCGplayer
Nonfoil
Low Mid Buylist
All finishes · 30d
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Mirage #31.

Card details
Artist
Douglas Shuler
Frame
1997
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

World Enchantment

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Abilities
StaticAs this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
StaticSpells with the chosen names can't be cast and lands with the chosen names can't be played.
Flavor & art
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
Illustrated by
Douglas Shuler
Rulings
  • WotCApr 15, 2013

    You choose which opponent makes the choice. Null Chamber does not target that opponent.

  • WotCOct 1, 2008

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

  • WotCFeb 1, 2006

    If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.