Null Chamber
World Enchantment
MIRMirage#31rare
Reserved List
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1997
- Pull rate
- ~1 in 37–110
- Illustrator
- Douglas Shuler
- Found in
- Mirage Starter Deck · Mirage Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Market · per finishspark updated 21m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$1.44
-3.4%
Since Feb 2024:H $1.80L $1.17$0.75
$0.50
$0.25+33% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$1.44· across 1 printing· you're viewing it
Rulings
3 · latest Apr 15, 2013
- WotCApr 15, 2013
You choose which opponent makes the choice. Null Chamber does not target that opponent.
- WotCOct 1, 2008
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
- WotCFeb 1, 2006
If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.