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Null Chamber

{3}{W}

World Enchantment

MIRMirage#31rare
Reserved List

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Finishes
Nonfoil
Border
black
Frame
1997
Pull rate
~1 in 37–110
Illustrator
Douglas Shuler
Found in
Mirage Starter Deck · Mirage Booster Pack
Printings1EDHREC rank#25,753
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Market · per finishspark updated 21m ago · prices as of 2026-08-30
Nonfoil-3.4%
$1.44
$0.75 low$0.25 gapTCGplayer
Cheapest playable copy$1.44· across 1 printing· you're viewing it

Rulings

3 · latest Apr 15, 2013
  • WotCApr 15, 2013

    You choose which opponent makes the choice. Null Chamber does not target that opponent.

  • WotCOct 1, 2008

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

  • WotCFeb 1, 2006

    If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.