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Sungold Sentinel

{1}{W}

Creature — Human Soldier

MIDInnistrad: Midnight Hunt#332rare
Extended Art
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 47–74
Illustrator
Marta Nael
Found in
Innistrad Midnight Hunt Collector Booster Pack · Innistrad Midnight Hunt Collector Booster Hanger Pack
Printings6EDHREC rank#18,695
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Plays as:
Attack Trigger
Market · per finishspark updated 26m ago · prices as of 2026-08-30
Nonfoil+6.7%
$0.32
$0.13 low$0.09 gapTCGplayer
Foil-2.3%
$0.43
$0.16 low$0.08 gapTCGplayer
Cheapest playable copy$0.23· across 6 printings· view the cheapest printing ›

Rulings

3 · latest Sep 24, 2021
  • WotCSep 24, 2021

    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

  • WotCSep 24, 2021

    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

  • WotCSep 24, 2021

    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.