In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Total
LangENPaid avg

Stalwart Pathlighter

micMidnight Hunt Commander#47rare
{2}{W}
Treatments
Extended Art
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.35
Low $0.14Mid $0.45Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.35 0.0%

All Printings

2 printings across 1 sets
Printings
2 total
Midnight Hunt Commander#47
2021 · Sidharth Chaturvedi
$0.35
Midnight Hunt Commander#9
2021 · Sidharth Chaturvedi
$0.34
Card details
Artist
Sidharth Chaturvedi
Frame
extendedart
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Soldier

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

P/T3/1
Abilities
Vigilance
TriggeredCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Flavor & art
Illustrated by
Sidharth Chaturvedi
Rulings
  • WotCSep 24, 2021

    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

  • WotCSep 24, 2021

    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

  • WotCSep 24, 2021

    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.