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Sigardian Zealot

{4}{G}

Creature — Human Cleric

MICMidnight Hunt Commander#29rare

"We fight together! In Sigarda's name, ready your weapons!"

Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Justyna Dura
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
3/3
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.07 low$0.04 gap
Cheapest playable copy$0.29· across 2 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.30+3.4%30D
30D range$0.27to$0.30Since Feb 2024:H $0.30L $0.06

Other printings

2 totalCompare all printings
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Found in

2 productsRounded odds
  • Innistrad Midnight Hunt Commander Deck Coven Counters Minimal Packaging

    Deck · $53.90

    Nonfoil Included
  • Innistrad Midnight Hunt Commander Deck Coven Counters

    Deck · $63.38

    Nonfoil Included

Rulings

2 · latest Sep 24, 2021
  • WotCSep 24, 2021

    A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.

  • WotCSep 24, 2021

    No creatures are targeted by Sigardian Zealot's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will get +X/+X and gain vigilance until end of turn.