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Chthonian Nightmare

mh3Modern Horizons 3#330rare
{1}{B}
Treatments
BorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$4.53
Low $3.00Mid $4.99Buylist
Foil$10.43
Low $8.59Mid $10.78Buylist
All finishes · 30d
updated 2h ago
Nonfoil$4.53 +10.8%
Foil$10.43 +5.9%

All Printings

Card details
Artist
Thomas M. Baxa
Frame
inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

When this enchantment enters, you get {E}{E}{E} (three energy counters).

Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Abilities
TriggeredWhen this enchantment enters, you get {E}{E}{E} (three energy counters).
ActivatedPay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Plays as
Energy PayoffEnergy ProducerReanimation
Flavor & art
Illustrated by
Thomas M. Baxa
Rulings
  • WotCJun 7, 2024

    Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand.

  • WotCJun 7, 2024

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • WotCJun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • WotCJun 7, 2024

    If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.

  • WotCJun 7, 2024

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • WotCJun 7, 2024

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • WotCJun 7, 2024

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • WotCJun 7, 2024

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • WotCJun 7, 2024

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • WotCJun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • WotCJun 7, 2024

    {E} is the energy symbol. It represents one energy counter.