Aeromoeba
Creature — Elemental Beast
MH2Modern Horizons 2#389common
Some clouds heed no wind.
- Finishes
- Nonfoil · Foil · Etched
- Border
- black
- Frame
- 1997
- Pull rate
- ~1 in 15–1515
- Illustrator
- Victor Adame Minguez
- Found in
- Modern Horizons 2 Collector Booster Pack · Modern Horizons 2 Collector Booster Hanger Pack · 3 more
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
2/4Flying
Plays as:
Discard Outlet
Market · per finishspark updated 24h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.09
0.0%
Since Feb 2024:H $0.09L $0.01$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.19
+18.8%
Since Feb 2024:H $0.19L $0.01$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Etched
$0.28
+7.7%
Since Feb 2024:H $0.29L $0.02—
—
—
Cheapest playable copy$0.09· across 3 printings· you're viewing it
Rulings
3 · latest Jun 18, 2021
- WotCJun 18, 2021
Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- WotCJun 18, 2021
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you switch Aeromoeba's power and toughness and then give it +2/+0 later in the turn, it's a 4/4 creature, not a 6/2 creature.
- WotCJun 18, 2021
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.