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Dack Fayden

medMythic Edition#RA6mythic
{1}{U}{R}
Treatments
BorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-22
Foil$23.24
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All finishes · 30d
updated 2h ago
Foil$23.24 +0.7%
Card details
Artist
Jason Rainville
Frame
2015
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Planeswalker — Dack

+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Loyalty3
Abilities
Loyalty+1: Target player draws two cards, then discards two cards.
Loyalty−2: Gain control of target artifact.
Loyalty−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Plays as
Card DrawTheft
Flavor & art
Illustrated by
Jason Rainville
Rulings
  • WotCJun 8, 2016

    If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.

  • WotCJun 8, 2016

    If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.

  • WotCJun 8, 2016

    The ability of Dack's emblem will resolve before the spell that caused it to trigger.

  • WotCJun 8, 2016

    The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.

  • WotCJun 8, 2016

    The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.