Back to Mirrodin Besieged

Strandwalker

{5}

Artifact — Equipment

MBSMirrodin Besieged#137uncommon
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 711
Illustrator
Igor Kieryluk
Found in
Mirrodin Besieged MTGO Redemption Foil · Mirrodin Besieged MTGO Redemption · 5 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4}
Living weaponEquip

Plays as: Is Equipment · Creature Token Maker

Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.13
$0.03 low$0.02 gap
Foil+0.0%
$0.38
$0.25 low$0.17 gap
Cheapest playable copy$0.13· across 1 printing

Rulings

4 · latest Aug 7, 2020 · one tap opens all
  • WotCAug 7, 2020

    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

  • WotCAug 7, 2020

    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • WotCAug 7, 2020

    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • WotCAug 7, 2020

    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.