Swiftfoot Boots
Artifact — Equipment
MBCMystery Booster Commander Edition#77uncommon
"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- future
- Illustrator
- Svetlin Velinov
CommanderLegalModernLegalStandardLegal
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
Plays as:
Is EquipmentBoard Protection
Market · per finish
No market data for this printing yet.
Rulings
1 · latest Mar 16, 2018
- WotCMar 16, 2018
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.