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Kitchen Finks

{1}{G/W}{G/W}

Creature — Ouphe

MB2Mystery Booster 2#85uncommon

Accept one favor from an ouphe, and you're doomed to accept another.

Finishes
Nonfoil
Border
white
Frame
2015
Illustrator
Kev Walker
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
Persist
Plays as:
ETB TriggerETB ValueFodder
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
Cheapest playable copy$0.17· across 6 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.17+6.3%30D
30D range$0.16to$0.17Since Sep 2024:H $1.97L $0.15

Other printings

6 totalCompare all printings
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Found in

1 productRounded odds
  • Mystery Booster 2 Booster Pack

    Booster Pack · $14.58

    Nonfoil under 1%

Combos

Rulings

7 · latest Jun 7, 2013
  • WotCJun 7, 2013

    If a creature with persist stops being a creature, persist will still work.

  • WotCJun 7, 2013

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • WotCJun 7, 2013

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • WotCJun 7, 2013

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  • WotCJun 7, 2013

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  • WotCJun 7, 2013

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • WotCJun 7, 2013

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.