Back to Mystery Booster 2

Temur Elevator

Land

MB2Mystery Booster 2#619rare
Border
black
Frame
2015
Pull rate
~1 in 120
Illustrator
Marika Lord
Found in
Mystery Booster 2 Booster Pack
Printings1
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
Ascend

Plays as: Mana Fixer · Life Outlet

Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil-2.9%
$0.34
$0.10 low$0.07 gap
Cheapest playable copy$0.34· across 1 printing

Rulings

9 · latest Nov 8, 2024 · one tap opens all
  • WotCNov 8, 2024

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

  • WotCNov 8, 2024

    Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

  • WotCNov 8, 2024

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  • WotCNov 8, 2024

    If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then play Temur Elevator, you won’t have the city’s blessing.

  • WotCNov 8, 2024

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterward (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

  • WotCNov 8, 2024

    Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect (well, except by Naturalize 2).

  • WotCNov 8, 2024

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • WotCNov 8, 2024

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • WotCNov 8, 2024

    Temur Elevator’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.