Back to Mystery Booster 2

Toofer, Keeper of the Full Grip

{1}{B}

Legendary Creature — Human Gamer

MB2Mystery Booster 2#554rare
Border
black
Frame
2015
Pull rate
~1 in 120
Illustrator
Oscar Camacho
Found in
Mystery Booster 2 Booster Pack
Printings1
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
2/1
Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.27
$0.01 low-$0.02 gap
Cheapest playable copy$0.27· across 1 printing

Rulings

6 · latest Nov 8, 2024 · one tap opens all
  • WotCNov 8, 2024

    Abilities that cause you to gain card advantage won’t cause Toofer’s ability to trigger, even if those abilities trigger from casting spells. Similarly, card advantage from other sources, like combats where opponents lose more creatures than you do, won’t cause Toofer’s ability to trigger.

  • WotCNov 8, 2024

    Card advantage is determined based on what actually happens in game. For example, Annihilate will be card advantage if it resolves normally targeting a creature an opponent controls—you lose one card from your hand but you also draw a card, for a net gain of zero cards, and your opponent loses one card, so you’re up one card relative to them. However, if the target creature has indestructible, you and your opponent both have a net gain of zero cards, so that’s not card advantage.

  • WotCNov 8, 2024

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  • WotCNov 8, 2024

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • WotCNov 8, 2024

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • WotCNov 8, 2024

    When you cast Divination from your hand, you’re losing a card (Divination itself), but after it resolves, you’ve gained two cards in your hand. Overall, you’ve gained a card. Opponents haven’t gained any cards, so you’ve gained card advantage. Conversely, when you cast Prosperity for X=4, you lose a card (Prosperity itself), but you gain four cards, for a net gain of three. However, even with just one opponent, that player will draw four cards, so that ends up being a total net loss of one card for you, which means Prosperity with X=4 was not card advantage.