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Knight of Lost Causes

{W}{W}

Creature — Human Knight

MB2Mystery Booster 2#518rare
Border
black
Frame
2015
Pull rate
~1 in 120
Illustrator
Sandy Lee
Found in
Mystery Booster 2 Booster Pack
Printings1
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
2/2
Vigilance
Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.23
$0.01 low-$0.02 gap
Cheapest playable copy$0.23· across 1 printing

Rulings

4 · latest Nov 8, 2024 · one tap opens all
  • WotCNov 8, 2024

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  • WotCNov 8, 2024

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • WotCNov 8, 2024

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • WotCNov 8, 2024

    To determine if you are way behind, check the game state as it was at any point during the current turn, regardless of whether Knight of Lost Causes was on the battlefield at that time. For example, if you control one creature and an opponent controls four, then you play Knight of Lost Causes going up to two creatures, you are way behind this turn because, at some point in the past the turn, that opponent controlled three creatures more than you.