Back to Mystery Booster 2

Rule with an Even Hand

Conspiracy

MB2Mystery Booster 2#505rare
Border
black
Frame
2015
Pull rate
~1 in 120
Illustrator
Stephanie Bouchard
Found in
Mystery Booster 2 Booster Pack
Printings1
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.

Plays as: Attack Trigger · Commander Synergy

Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil+4.8%
$0.22
$0.11 low$0.07 gap
Cheapest playable copy$0.22· across 1 printing

Rulings

12 · latest Nov 8, 2024 · one tap opens all
  • WotCNov 8, 2024

    A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most Limited formats, the minimum deck size is 40 cards.)

  • WotCNov 8, 2024

    A conspiracy’s static and triggered abilities function as long as that conspiracy is face up in the command zone.

  • WotCNov 8, 2024

    Conspiracies are colorless, have no mana cost, and can’t be cast as spells.

  • WotCNov 8, 2024

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

  • WotCNov 8, 2024

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  • WotCNov 8, 2024

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • WotCNov 8, 2024

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • WotCNov 8, 2024

    To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as Rule with an Even Hand’s last ability resolves.

  • WotCNov 8, 2024

    Yes, we know, you can’t odd. Wait, that’s not the saying.

  • WotCNov 8, 2024

    You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.

  • WotCNov 8, 2024

    You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.

  • WotCNov 8, 2024

    Zero is even, so you can attack with zero creatures. One, however, is odd.