Back to Mystery Booster 2
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Foil
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Demonic Consultation

mb2Mystery Booster 2#181uncommon
{B}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$7.83
Low $5.00Mid $8.73Buylist
Foil$144.03
Low $135.00Mid $171.76Buylist
All finishes · 30d
updated 1h ago
Nonfoil$7.83 +45.0%
Foil$144.03 -0.1%
Card details
Artist
Chris Seaman
Frame
future
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyBanned
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernBanned
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageRestricted
Oracle text

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Abilities
SpellChoose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Flavor & art
Abandon hope . . . .
Illustrated by
Chris Seaman
Rulings
  • WotCOct 1, 2008

    If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

  • WotCOct 1, 2008

    You don't name a card until Demonic Consultation resolves.

  • WotCOct 4, 2004

    There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.

  • WotCOct 4, 2004

    You must name a card that actually exists in the game of Magic.