Demonic Consultation
Masters Edition II (ME2)
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageRestricted
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernBanned
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Used in 9 known combosEDHREC #873
Versions
5 printings · from $6.85
Rulings
4 · latest Oct 1, 2008
- WotCOct 1, 2008
If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
- WotCOct 1, 2008
You don't name a card until Demonic Consultation resolves.
- WotCOct 4, 2004
There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
- WotCOct 4, 2004
You must name a card that actually exists in the game of Magic.




