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Demonic Consultation

Masters Edition II (ME2)

{B}

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageRestricted
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernBanned
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 9 known combosEDHREC #873

Versions

5 printings · from $6.85

Secret Lair Countdown
2025#4In products
BorderlessPosterFull Art
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2025#31
BorderlessPosterFull Art+1
Secret Lair Drop
2022#1127In products
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Ice Age
1995#121CheapestIn products

Rulings

4 · latest Oct 1, 2008
  • WotCOct 1, 2008

    If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

  • WotCOct 1, 2008

    You don't name a card until Demonic Consultation resolves.

  • WotCOct 4, 2004

    There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.

  • WotCOct 4, 2004

    You must name a card that actually exists in the game of Magic.