Back to Modern Horizons 3 Commander

Filigree Racer

{3}{R}

Artifact — Vehicle

M3CModern Horizons 3 Commander#56rare
Extended ArtRipple Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 192
Illustrator
Gaboleps
Found in
Modern Horizons 3 Commander Deck Creative Energy Collectors Edition · Modern Horizons 3 Collector Booster Pack · Modern Horizons 3 Collector Booster Sample Pack
Printings2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
When this Vehicle enters, you get {E}{E}{E}{E} (four energy counters). Whenever this Vehicle attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) Crew 1
5/5
Crew
Triggered you get {E}{E}{E}{E}.

Plays as: Attack Trigger · Energy Payoff · Energy Producer · Is Vehicle

Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil+5.0%
$0.21
$0.08 low$0.05 gap
Foil
$0.49 low$0.41 gap
Cheapest playable copy$0.21· across 2 printings

Rulings

3 · latest Jun 7, 2024 · one tap opens all
  • WotCJun 7, 2024

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • WotCJun 7, 2024

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • WotCJun 7, 2024

    When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.