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Guardians' Pledge

{1}{W}{W}

Instant

M12Magic 2012#22common

A dozen fighting for each other are worth a thousand fighting for themselves.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Illustrator
Christopher Moeller
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
White creatures you control get +2/+2 until end of turn.
Plays as:
Combat Trick
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.22 low-$0.58 gap
$9.75 low$2.95 gap
Cheapest playable copy$0.82· across 1 printing· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.82+7.9%30D
30D range$0.76to$0.90Since Feb 2024:H $1.20L $0.17
Foil$10.89+2.2%30D13× nonfoil
30D range$10.66to$10.89Since Feb 2024:H $13.20L $0.82

Other printings

1 totalCompare all printings

Found in

4 productsRounded odds
  • 2012 Core Set MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • 2012 Core Set MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • 2012 Core Set Booster Pack

    Booster Pack · $11.85

    Nonfoil under 10%Foil under 1%
  • 2012 Core Set Six Card Booster Pack

    Booster Pack · —

    Nonfoil under 10%Foil —

Rulings

2 · latest Sep 22, 2011
  • WotCSep 22, 2011

    Guardians' Pledge only gives a bonus to white creatures you control when it resolves. Creatures that enter later in the turn and nonwhite creatures that become white later in the turn will not get the bonus.

  • WotCSep 22, 2011

    If a white creature that gets the bonus stops being white later in the turn, it will continue to get +2/+2 until end of turn.