Merfolk Spy
Creature — Merfolk Rogue
M11Magic 2011#66common
Foil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 896
- Illustrator
- Matt Cavotta & Richard Whitters
- Found in
- 2011 Core Set MTGO Redemption Foil · 2011 Core Set MTGO Redemption · 2 more
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
1/1Islandwalk
Plays as: Combat Damage Trigger
Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.18
$0.01 low$0.00 gap
Foil+0.0%
$0.30
$0.16 low$0.08 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.18as of 2026-07-12
+0.0%
H $0.18L $0.02since Feb 2024$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.30as of 2026-07-12
+0.0%
H $0.61L $0.24since Feb 2024$0.16
$0.08
$0.08+50% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.18· across 2 printings
Rulings
4 · latest Aug 15, 2010 · one tap opens all
- WotCAug 15, 2010
After the second ability resolves, the revealed card stops being revealed in its owner’s hand.
- WotCAug 15, 2010
Islandwalk cares about lands with the land type Island, not necessarily lands named Island.
- WotCAug 15, 2010
The next time Merfolk Spy deals combat damage to the same player, the card that’s revealed at random may be the same card or may be a different card.
- WotCAug 15, 2010
The second ability triggers just once each time Merfolk Spy deals combat damage to a player, regardless of how much damage it deals.