Magebane Armor
Artifact — Equipment
M10Magic 2010#214rare
Foil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 1793
- Illustrator
- Izzy
- Found in
- 2010 Core Set MTGO Redemption · 2010 Core Set MTGO Redemption Foil · 2 more
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
Plays as: Is Equipment
Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.93
$0.70 low$0.50 gap
Foil+1.0%
$5.10
$3.46 low$1.86 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.93as of 2026-07-12
+0.0%
H $2.20L $0.91since Feb 2024$0.70
$0.20
$0.50+71% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$5.10as of 2026-07-12
+1.0%
H $7.37L $3.65since Feb 2024$3.46
$1.60
$1.86+54% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.93· across 1 printing
Rulings
3 · latest Oct 1, 2009 · one tap opens all
- WotCOct 1, 2009
Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
- WotCOct 1, 2009
Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
- WotCOct 1, 2009
Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.