Back to Magic 2010

Magebane Armor

{3}

Artifact — Equipment

M10Magic 2010#214rare
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1793
Illustrator
Izzy
Found in
2010 Core Set MTGO Redemption · 2010 Core Set MTGO Redemption Foil · 2 more
Printings1CombosIn 2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equip

Plays as: Is Equipment

Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.93
$0.70 low$0.50 gap
Foil+1.0%
$5.10
$3.46 low$1.86 gap
Cheapest playable copy$0.93· across 1 printing

Rulings

3 · latest Oct 1, 2009 · one tap opens all
  • WotCOct 1, 2009

    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

  • WotCOct 1, 2009

    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

  • WotCOct 1, 2009

    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.