The Grim Captain's Locker

{3}{B}

Legendary Artifact

LCCThe Lost Caverns of Ixalan Commander#82rare
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 546
Illustrator
Bruce Brenneise
Found in
The Lost Caverns of Ixalan Commander Deck Ahoy Mateys · The Lost Caverns of Ixalan Set Booster Pack
Printings2CombosIn 1
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Plays as: Self Mill

Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil+12.0%
$0.28
$0.01 low-$0.02 gap
Cheapest playable copy$0.28· across 2 printings

Rulings

5 · latest Nov 10, 2023 · one tap opens all
  • WotCNov 10, 2023

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • WotCNov 10, 2023

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • WotCNov 10, 2023

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • WotCNov 10, 2023

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • WotCNov 10, 2023

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.