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Consulate Surveillance

kldKaladesh#10uncommon
{3}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.25
Low $0.05Mid $0.29Buylist
Foil$0.71
Low $0.25Mid $0.71Buylist
All finishes · 30d
updated 22h ago
Nonfoil$0.25 0.0%
Foil$0.71 +9.2%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Kaladesh #10.

Card details
Artist
Daniel Ljunggren
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Enchantment

When this enchantment enters, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Abilities
TriggeredWhen this enchantment enters, you get {E}{E}{E}{E} (four energy counters).
ActivatedPay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Plays as
Energy PayoffEnergy Producer
Flavor & art
Illustrated by
Daniel Ljunggren
Rulings
  • WotCJun 7, 2024

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • WotCJun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • WotCJun 7, 2024

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • WotCJun 7, 2024

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • WotCJun 7, 2024

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • WotCJun 7, 2024

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • WotCJun 7, 2024

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • WotCJun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • WotCJun 7, 2024

    {E} is the energy symbol. It represents one energy counter.

  • WotCSep 20, 2016

    Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

  • WotCSep 20, 2016

    If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

  • WotCSep 20, 2016

    If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.