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Sage of Hours

{1}{U}

Creature — Human Wizard

JOUJourney into Nyx#50mythic
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 2371
Illustrator
Matt Stewart
Found in
Journey into Nyx MTGO Redemption · Journey into Nyx MTGO Redemption Foil · 2 more
Printings1CombosIn 221
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1/1

Plays as: Extra Turns

Market · per finishspark updated 2h ago · prices as of 2026-07-13
Nonfoil+1.4%
$12.02
$8.46 low$3.86 gap
Foil+0.0%
$47.72
$37.25 low$7.25 gap
Cheapest playable copy$12.02· across 1 printing

Rulings

4 · latest Apr 26, 2014 · one tap opens all
  • WotCApr 26, 2014

    Heroic abilities will resolve before the spell that caused them to trigger.

  • WotCApr 26, 2014

    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

  • WotCApr 26, 2014

    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

  • WotCApr 26, 2014

    You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.