Sage of Hours
Creature — Human Wizard
JOUJourney into Nyx#50mythic
Foil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 2371
- Illustrator
- Matt Stewart
- Found in
- Journey into Nyx MTGO Redemption · Journey into Nyx MTGO Redemption Foil · 2 more
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1/1Plays as: Extra Turns
Market · per finishspark updated 2h ago · prices as of 2026-07-13
Nonfoil+1.4%
$12.02
$8.46 low$3.86 gap
Foil+0.0%
$47.72
$37.25 low$7.25 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$12.02as of 2026-07-13
+1.4%
H $16.23L $2.66since Feb 2024$8.46
$4.60
$3.86+46% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$47.72as of 2026-07-13
+0.0%
H $70.42L $11.70since Feb 2024$37.25
$30.00
$7.25+19% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$12.02· across 1 printing
Rulings
4 · latest Apr 26, 2014 · one tap opens all
- WotCApr 26, 2014
Heroic abilities will resolve before the spell that caused them to trigger.
- WotCApr 26, 2014
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
- WotCApr 26, 2014
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
- WotCApr 26, 2014
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.