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Scuttlemutt

{3}

Artifact Creature — Scarecrow

JMPJumpstart#484uncommon

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Jeremy Jarvis
Found in
Jumpstart Booster Pack
Printings4CombosIn 7
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
2/2

Plays as: Mana Fixer · Mana Rock

Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.34
$0.12 low$0.11 gap
Cheapest playable copy$0.16· across 4 printings

Rulings

3 · latest Jul 12, 2019 · one tap opens all
  • WotCJul 12, 2019

    In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

  • WotCJul 12, 2019

    The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

  • WotCJul 12, 2019

    You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”