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Time to Feed

{2}{G}

Sorcery

JMPJumpstart#438common
Border
black
Frame
2015
Pull rate
~1 in 30
Illustrator
Wayne Reynolds
Found in
Jumpstart Booster Pack
Printings5
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Market · per finishspark updated 23h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.07
$0.01 low$0.00 gap
Cheapest playable copy$0.03· across 5 printings

Rulings

3 · latest Sep 15, 2013 · one tap opens all
  • WotCSep 15, 2013

    If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.

  • WotCSep 15, 2013

    If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.

  • WotCSep 15, 2013

    Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.