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Gust of Wind

{3}{U}

Sorcery

J25Foundations Jumpstart#316common

Skysail's strength was also its vulnerability.

Border
black
Frame
2015
Pull rate
~1 in 40
Illustrator
Adam Paquette
Found in
Foundations Jumpstart Booster Pack
Printings3
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Plays as: Bounce · Spot Removal

Market · per finishspark updated 12h ago · prices as of 2026-07-12
Nonfoil-7.7%
$0.24
$0.01 low$0.00 gap
Cheapest playable copy$0.15· across 3 printings

Rulings

4 · latest Apr 17, 2020 · one tap opens all
  • WotCApr 17, 2020

    Gust of Wind is unaffected if you no longer control a creature with flying after you've cast it.

  • WotCApr 17, 2020

    If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won't resolve. You won't draw a card.

  • WotCApr 17, 2020

    Once you announce that you're casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with flying.

  • WotCApr 17, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.