Expedition Diviner
Creature — Merfolk Wizard
J25Foundations Jumpstart#307common
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Heonhwa
- Found in
- Foundations Jumpstart Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
3/2Flying
Plays as: Card Draw · Ltb Trigger
Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+6.3%
$0.17
$0.01 low$0.00 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.17as of 2026-07-12
+6.3%
H $0.27L $0.05since Nov 2024$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.07· across 2 printings
Rulings
2 · latest Sep 25, 2020 · one tap opens all
- WotCSep 25, 2020
Expedition Diviner has just one instance of its triggered ability, no matter how many other Wizards you control beyond the first.
- WotCSep 25, 2020
If Expedition Diviner dies at the same time that each other Wizard you control leaves the battlefield, its ability triggers. For example, if the only creatures you control are two Expedition Diviners and both die at the same time, their abilities each trigger.