Weapon Rack
Artifact
J22Jumpstart 2022#807common
No weapon stays on the rack for long in the Burning Yard.
- Border
- black
- Frame
- 2015
- Pull rate
- ~1 in 121
- Illustrator
- Joe Slucher
- Found in
- Jumpstart 2022 Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
This artifact enters with three +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Plays as: Counter Mover · Counter Placer
Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.11
$0.03 low$0.02 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.11as of 2026-07-12
+0.0%
H $0.12L $0.03since Feb 2024$0.03
$0.01
$0.02+67% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.05· across 2 printings
Rulings
3 · latest Oct 4, 2019 · one tap opens all
- WotCOct 4, 2019
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
- WotCOct 4, 2019
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
- WotCOct 4, 2019
The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.