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Savage Punch

{1}{G}

Sorcery

J22Jumpstart 2022#723common
Border
black
Frame
2015
Pull rate
~1 in 30
Illustrator
Wesley Burt
Found in
Jumpstart 2022 Booster Pack
Printings4
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Plays as: Fight Removal

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.14
$0.01 low$0.00 gap
Cheapest playable copy$0.06· across 4 printings

Rulings

5 · latest Sep 20, 2014 · one tap opens all
  • WotCSep 20, 2014

    Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

  • WotCSep 20, 2014

    Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

  • WotCSep 20, 2014

    If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

  • WotCSep 20, 2014

    Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

  • WotCSep 20, 2014

    You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.