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Act on Impulse

{2}{R}

Sorcery

J22Jumpstart 2022#492uncommon

"You don't want to know what happens after I put on the goggles."

Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Brad Rigney
Found in
Jumpstart 2022 Booster Pack
Printings3
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Plays as: Impulse Draw

Market · per finishspark updated 59m ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.14
$0.05 low$0.04 gap
Cheapest playable copy$0.14· across 3 printings

Rulings

4 · latest Jul 18, 2014 · one tap opens all
  • WotCJul 18, 2014

    Any cards you don't play will remain exiled.

  • WotCJul 18, 2014

    Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.

  • WotCJul 18, 2014

    The cards are exiled face up.

  • WotCJul 18, 2014

    Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.