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Ray of Command

{3}{U}

Instant

ICEIce Age#92common
Finishes
Nonfoil
Border
black
Frame
1993
Pull rate
~1 in 5–11
Illustrator
Harold McNeill
Found in
Ice Age Starter Deck · Ice Age Booster Pack
Printings7EDHREC rank#17,391
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Plays as:
Threaten
Market · per finishspark updated 3h ago · prices as of 2026-08-30
Nonfoil0.0%
$0.25
$0.10 low$0.09 gapTCGplayer
Cheapest playable copy$0.21· across 7 printings· view the cheapest printing ›

Rulings

3 · latest Oct 1, 2008
  • WotCOct 1, 2008

    You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.

  • WotCOct 4, 2004

    The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.

  • WotCOct 4, 2004

    You may target an untapped creature with Ray of Command.