Back to Ice Age
In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Nonfoil
Total
LangENPaid avg

Ray of Command

iceIce Age#92common
{3}{U}
Market price · TCGplayer
Nonfoil
Low Mid Buylist
All finishes · 30d
Insufficient data for 30d window
Card details
Artist
Harold McNeill
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Abilities
SpellUntap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Plays as
Threaten
Flavor & art
Illustrated by
Harold McNeill
Rulings
  • WotCOct 1, 2008

    You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.

  • WotCOct 4, 2004

    The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.

  • WotCOct 4, 2004

    You may target an untapped creature with Ray of Command.