Back to Hour of Devastation

Appeal

{G}

Sorcery

HOUHour of Devastation#152uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1105
Illustrator
Jason Rainville
Found in
Hour of Devastation MTGO Redemption Foil · Hour of Devastation MTGO Redemption · 2 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal

Appeal

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Aftermath

Plays as: Split Card · Token Payoff · Combat Win

Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil-4.0%
$0.24
$0.02 low$0.01 gap
Foil+0.0%
$0.26
$0.15 low$0.07 gap
Cheapest playable copy$0.24· across 2 printings

Rulings

12 · latest Jul 14, 2017 · one tap opens all
  • WotCJul 14, 2017

    Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

  • WotCJul 14, 2017

    The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.

  • WotCJul 14, 2017

    You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.

  • WotCApr 18, 2017

    A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.

  • WotCApr 18, 2017

    All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

  • WotCApr 18, 2017

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

  • WotCApr 18, 2017

    Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

  • WotCApr 18, 2017

    If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.

  • WotCApr 18, 2017

    If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.

  • WotCApr 18, 2017

    If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.

  • WotCApr 18, 2017

    Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

  • WotCApr 18, 2017

    While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.