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Inspiring Statuary

{3}

Artifact

HA4Historic Anthology 4#23rare
Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Kirsten Zirngibl
Printings11EDHREC rank#976
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Plays as:
Treasure Payoff
Market · per finish

No market data for this printing yet.

Cheapest playable copy$0.27· across 11 printings· view the cheapest printing ›

Rulings

11 · latest Feb 9, 2017
  • WotCFeb 9, 2017

    Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

  • WotCFeb 9, 2017

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  • WotCFeb 9, 2017

    If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  • WotCFeb 9, 2017

    If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.

  • WotCFeb 9, 2017

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

  • WotCFeb 9, 2017

    Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

  • WotCFeb 9, 2017

    Improvise doesn't change a spell's mana cost or mana value.

  • WotCFeb 9, 2017

    Multiple instances of improvise are redundant.

  • WotCFeb 9, 2017

    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

  • WotCFeb 9, 2017

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

  • WotCFeb 9, 2017

    When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

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