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Sunhome Guildmage

{R}{W}

Creature — Human Wizard

GTCGatecrash#200uncommon
Foil
Border
black
Frame
2003
Pull rate
about 2 per booster–1 in 1422
Illustrator
Eric Deschamps
Found in
Gatecrash Event Deck Rally and Rout · Gatecrash MTGO Redemption · 13 more
Printings3
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2

Plays as: Creature Token Maker

Market · per finishspark updated 14h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.04
$0.01 low$0.00 gap
Foil+0.0%
$0.47
$0.23 low$0.15 gap
Cheapest playable copy$0.04· across 3 printings

Rulings

1 · latest Jan 24, 2013 · one tap opens all
  • WotCJan 24, 2013

    Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.