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Skarrg Guildmage

{R}{G}

Creature — Human Shaman

GTCGatecrash#196uncommon
Foil
Border
black
Frame
2003
Pull rate
about 2 per booster–1 in 1422
Illustrator
Aleksi Briclot
Found in
2014 Core Set Event Deck Rush of the Wild · Gatecrash Intro Pack Gruul Goliaths · 9 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.11
$0.02 low$0.01 gap
Foil+0.0%
$0.62
$0.23 low$0.13 gap
Cheapest playable copy$0.11· across 1 printing

Rulings

2 · latest Jan 24, 2013 · one tap opens all
  • WotCJan 24, 2013

    Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

  • WotCJan 24, 2013

    Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.