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Beacon Bolt

{1}{U}{R}

Sorcery

GRNGuilds of Ravnica#154uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1422
Illustrator
Titus Lunter
Found in
Guilds of Ravnica Guild Kit Izzet · Challenger Deck 2019 Arcane Tempo · 5 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start
Market · per finishspark updated 15h ago · prices as of 2026-07-12
Nonfoil+4.5%
$0.23
$0.05 low$0.04 gap
Foil+0.0%
$0.90
$0.15 low-$0.05 gap
Cheapest playable copy$0.23· across 1 printing

Rulings

6 · latest Oct 5, 2018 · one tap opens all
  • WotCOct 5, 2018

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • WotCOct 5, 2018

    Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn't count itself.

  • WotCOct 5, 2018

    If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • WotCOct 5, 2018

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • WotCOct 5, 2018

    If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.

  • WotCOct 5, 2018

    You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.