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Lyev Skyknight

{1}{W}{U}

Creature — Human Knight

GK2RNA Guild Kit#16uncommon
Finishes
Nonfoil
Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Johannes Voss
Found in
Ravnica Allegiance Guild Kit Azorius
Printings4EDHREC rank#19,972
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3/1
Flying
Plays as:
Pacifism
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+10.0%
$0.11
$0.05 low-$0.01 gapTCGplayer
Cheapest playable copy$0.07· across 4 printings· view the cheapest printing ›

Rulings

6 · latest Apr 15, 2013
  • WotCApr 15, 2013

    Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

  • WotCApr 15, 2013

    If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

  • WotCApr 15, 2013

    If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

  • WotCApr 15, 2013

    If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  • WotCApr 15, 2013

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  • WotCApr 15, 2013

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.