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Experiment Kraj

{2}{G}{G}{U}{U}

Legendary Creature — Ooze Mutant

GK2RNA Guild Kit#117rare

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig

Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Mark Tedin
Found in
Ravnica Allegiance Guild Kit Simic
Printings4CombosIn 105
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
4/6

Plays as: Counter Placer

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.50
$0.25 low$0.17 gap
Cheapest playable copy$0.37· across 4 printings

Rulings

2 · latest Jun 8, 2016 · one tap opens all
  • WotCJun 8, 2016

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

  • WotCMay 1, 2006

    Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.