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Nivix Guildmage

gk1GRN Guild Kit#42uncommon
{U}{R}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.15
Low $0.05Mid $0.25Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.15 0.0%
Card details
Artist
Scott M. Fischer
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Wizard

{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

P/T2/2
Abilities
Activated{1}{U}{R}: Draw a card, then discard a card.
Activated{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Plays as
Card DrawLootingSpell Copy
Flavor & art
"The only action worth taking is one with an unknown outcome."
Illustrated by
Scott M. Fischer
Rulings
  • WotCOct 1, 2012

    If the copied spell has an X whose value was determined as it was cast (like Sphinx’s Revelation does), the copy has the same value of X.

  • WotCOct 1, 2012

    If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

  • WotCOct 1, 2012

    Nivix Guildmage’s second ability can target (and copy) any instant or sorcery spell you control, not just one with targets.

  • WotCOct 1, 2012

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • WotCOct 1, 2012

    When the second ability resolves, it creates a copy of a spell. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

  • WotCOct 1, 2012

    You can’t choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you copy a spell that you cast by paying its overload cost, the copy will resolve as though its overload cost had been paid as well.