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Nivix Guildmage

Commander 2017 (C17)

{U}{R}

Creature — Human Wizard

{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Plays as
Card DrawLootingSpell Copy
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 18 known combosEDHREC #16,187

Versions

4 printings · from $0.11

GRN Guild Kit
2018#42In products
Commander 2017
2017#186In products
Commander 2013
2013#202In products
Return to Ravnica
2012#182CheapestIn products

Rulings

6 · latest Oct 1, 2012
  • WotCOct 1, 2012

    If the copied spell has an X whose value was determined as it was cast (like Sphinx’s Revelation does), the copy has the same value of X.

  • WotCOct 1, 2012

    If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

  • WotCOct 1, 2012

    Nivix Guildmage’s second ability can target (and copy) any instant or sorcery spell you control, not just one with targets.

  • WotCOct 1, 2012

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • WotCOct 1, 2012

    When the second ability resolves, it creates a copy of a spell. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

  • WotCOct 1, 2012

    You can’t choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you copy a spell that you cast by paying its overload cost, the copy will resolve as though its overload cost had been paid as well.